放羊的星星
恩博洛:世界杯上的红牌深深刺痛了我和瑞士,我们有机会赢阿根廷_我的网站

A | 8月26日讯 瑞士国脚恩博洛今夏从法甲雷恩转投美职联亚特兰大联,在新援亮相仪式上接受媒体采访时,他回顾到了世界杯1/4决赛对阿根廷吃到的红牌。恩博洛说道:“作为球员,我们当然感到非常愤怒,因为我们心里清楚,只要能保持11人作战,我们就有赢球的机会。

Two Bilibili (Chinese video-sharing platform) users were found guilty of copyright infringement and were sentenced to one year and two months and one year in prison, respectively, both with probation. Photo: Courtesy of miHoYo
A criminal case involving information leaks related to miHoYo, the developer of
Genshin Impact, has reached its first-instance verdict. Two Bilibili (Chinese video-sharing platform) users were found guilty of copyright infringement and were sentenced to one year and two months and one year in prison, respectively, both with probation. It is the first criminal game leak case under a new judicial interpretation issued by China's top judicial authorities, according to miHoYo.
The infringing videos uploaded by Su and Wu received more than 600,000 and 300,000 views, respectively, exceeding the criminal prosecution thresholds stipulated under the judicial interpretation. The court therefore found that the two individuals met the criteria for criminal prosecution and handed down guilty verdicts.
During routine monitoring, in July 2025, miHoYo discovered that Su and Wu had repeatedly uploaded gameplay videos featuring unreleased versions of miHoYo titles, including
Genshin Impact, Honkai: Star Rail and
Zenless Zone Zero, without any authorization from the company. The videos, widely circulated within gaming communities, exposed unreleased characters, skill animations and other content that had not yet been officially introduced to players, miHoYo noted.
After discovering the alleged violations, miHoYo reported the case to the police in accordance with legal procedures. Following an investigation, the police arrested the two individuals involved.
The case was publicly heard and the verdict was delivered on April 24, 2026. The court ruled that Su was to be sentenced to one year and two months in prison with probation, while Wu was sentenced to one year of detention with probation, according to miHoYo.
Guo Hao, a Beijing-based lawyer, told the Global Times on Thursday that a key significance of the case lies in its further clarification of how game leak cases can be assessed under the Criminal Law.
"In the past, game leaks were more often handled through civil infringement claims or breach-of-contract disputes. In this case, however, the court did not simply determine liability based on whether content was released ahead of schedule," Guo said. "Instead, it considered factors including the scale of dissemination, the nature of the leaked content and the impact caused, and determined that the conduct met the prosecution threshold for the crime of copyright infringement."
Similar game leak incidents have also occurred overseas in recent years. In October 2024, The Pokemon Company suffered a data breach that resulted in large amounts of internal information being leaked online, including employees' personal information, according to overseas media reports. Dubbed the "Teraleak" by the gaming community, the incident was reportedly one of the largest game-related leaks in recent years. The leaked materials reportedly included game source codes, details of future projects and other internal information, according to Nintendo Life, a UK-based gaming news outlet.
Earlier, Nintendo had pursued legal action over the leak of a
Pokemon Sword and Shield strategy guide in 2019. According to gaming website Polygon, The Pokémon Company later reached a settlement with the two individuals responsible, who were required to pay $150,000 each in damages.
"From a player's perspective, there is a clear difference between game leaks and normal game discussions," Lu, a member from the Steam gaming community, told the Global Times on Thursday. "Players discussing and analyzing officially released information is part of gaming culture, but obtaining and spreading unreleased content through unauthorized channels can harm the efforts of developers and affect the experience of the entire player community."
Such concerns are also shared by game developers, who view unreleased content as a key part of their creative and commercial plans.
A post by miHoYo on its online account specifies that every unreleased frame of game content represents the design and refinement efforts of its creative teams, while also carrying players' expectations for upcoming updates. Unauthorized early exposure of such content not only infringes upon miHoYo's copyright interests, but also takes away the surprise that players should have when experiencing new content for the first time.
。所以红牌深深刺痛了我,也刺痛了我的球队,团队永远是最重要的。裁判做出了他的判罚,没办法,这就是竞技体育的一部分。”在世界杯决赛结束12天后,国际足球协会理事会(IFAB)宣布,“判罚对象纠错”不应适用于假摔情况。当被问及这一赛后出台的决定是否改变了他对被罚下的看法时,恩博洛给出了斩钉截铁的回答。“没有,我们输了,我是个充满胜负欲的竞争者,作为一名球员,深知走到那一步、身处那种境地以及凝聚起一支球队有多么难,所以很难去接受这样的结果。难以接受是因为你知道站上那个舞台有多不容易,下一次机会可能要等到4年后,谁也不知道到了那时候又会怎么样,这才是最让人难以释怀的地方,而不仅仅是那张红牌本身。”恩博洛对被罚下场的反应成为了今年世界杯令人难忘的画面之一,当时他悲痛欲绝,而这一判罚也明显改变了比赛的走向。如今,恩博洛来到美职联继续自己的俱乐部足球生涯:“4个月前,我根本没想到自己会来到这里,但对我来说,这是一个决定性的选择。

B | 亚特兰大联已经了解了我作为球员和普通人的一面,我认为美职联正在不断成长,看看美国国家队的发展就知道了,这是一个过程。去年我们和他们交过手,所以这是一种进步。发展需要时间,尽管我知道在足球世界里最缺的就是时间。
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Published on:06:17:04